Senior Gameplay Programmer [Unannounced Project]
Ubisoft
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5 open unannounced roles across 1 companies are on ApplySarthi right now.
What unannounced roles keep asking for: C# (20%), C++ (20%), Generative AI (20%), JavaScript (20%), Jira (20%), Python (20%), Talent acquisition (20%) — counted across their open postings here.
C++ jobs · Talent acquisition jobs
Ubisoft has 310 open roles listed here.
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- Associate Tech Director - Design
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for unannounced roles keep coming back to C#, C++, Generative AI, JavaScript. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with C++? Tell me one thing you learned the hard way.
- Tell me about a hard bug you tracked down. How did you find the cause?
- How do you decide what to test, and what does good code review look like to you?
- Describe a time a deadline forced a trade-off in quality. What did you choose and why?
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Practise the Senior Gameplay Programmer [Unannounced Project] at Ubisoft interview free →We are looking for a Senior Gameplay Programmer to work on an unannounced project. As a Senior Gameplay Programmer within our team, you will help bring dynamic and engaging gameplay experiences to life, with a strong focus on destruction systems and interactive environments. You will work closely with programmers, designers, artists, and testers to design, implement, and evolve gameplay features using our in-house engine, Snowdrop. Throughout the full lifecycle of feature development, you will contribute both to what we create and how we create it, with a meaningful impact on technical quality and player experience. What you’ll do Design, implement, debug, and iterate on gameplay systems related to destruction and environmental interaction in collaboration with game designers Develop features in a C++ multithreaded engine using modern programming techniques Own the technical realization of complex gameplay features, from early prototypes to final implementation Collaborate closely with physics-aligned systems and engine features to ensure destruction behaviors feel consistent, responsive, and believable Optimize systems with strong performance awareness, including algorithms, memory usage, and bandwidth considerations Support designers and artists by exposing robust, usable gameplay tools and data Troubleshoot and resolve gameplay and system-level issues related to destructible content and systemic interactions Document systems and workflows to share knowledge and enable team adoption Participate in code reviews and technical discussions to maintain high-quality, maintainable code What you bring to the team Strong experience programming in C++ within game development Solid understanding of gameplay architecture and system-driven design Interest in and practical knowledge of destruction systems, physics-adjacent gameplay, or systemic world interactions Ability to work comfortably in a multithreaded, performance-critical environment Clear communication skills and a collaborative, team-focused mindset Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! You can also find a summary of the Massive Job Perks here. Questions? We're more than happy to answer them! Please contact Anton Brunzell , Talent Acquisition Partner for this position All your application information will be kept confidential according to EEO & GDPR guidelines.
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Listed on smartrecruiters · posted 2026-09-24. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.