R&D Engineer
Ubisoft
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R&d Engineer jobs in India · C# jobs · C++ jobs · CI/CD jobs · Generative AI jobs
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Practise the R&D Engineer at Ubisoft interview free →Job Summary UBISOFT is seeking an Intermediate R&D Engineer to prototype and validate new technologies that improve game testing and quality control. This role focuses on building rapid prototypes and running experiments using GenAI, VLMs (Vision-Language Models), and AI/ML to explore automation opportunities across QC. You will work closely with the R&D Manager and cross-functional partners to translate ideas into measurable experiments, evaluate feasibility, and iterate toward proof-of-value prototypes. This role provides an excellent opportunity to gain hands-on experience in software development, automation, and quality control processes within the gaming industry. Job Duties / Responsibilities Core Responsibilities Build rapid prototypes using GenAI/VLM/ML to address QC and testing pain points. Design and execute experiments: define hypotheses, datasets/inputs, evaluation criteria, baselines, and success metrics (accuracy, precision/recall, latency, cost, robustness). Implement data pipelines for experiments: data collection, cleaning, labeling support, and dataset versioning (as needed for proofs-of-concept). Explore and compare approaches and document trade-offs. Integrate prototypes with existing internal tools/test systems at a lightweight level (APIs, CLIs, plugins) to enable user trials and feedback. Analyze experiment results, identify failure modes, and iterate quickly based on findings and stakeholder input. Maintain reproducible research practices: experiment tracking, configuration management, and clear documentation of assumptions and limitations. Collaborate in agile workflows: estimate assigned tasks, provide status updates, and incorporate feedback iteratively. Learning Opportunities Gain hands-on experience with software development and automation tools. Develop a deeper understanding of software testing lifecycles. Enhance coding and debugging skills in a collaborative environment. Learn about CI/CD pipelines and version control systems. Core Competencies Eager to Learn: Highly motivated and quick to grasp new concepts. Experimental Mindset: Comfortable with ambiguity; able to form hypotheses and learn quickly through iteration. Pragmatic Engineering: Delivers prototypes that are usable and measurable, without over-engineering. Analytical Thinking: Interprets results critically; understands bias, variance, and common evaluation pitfalls. Collaboration: Works well with technical and non-technical stakeholders; communicates trade-offs clearly. Adaptability: Keeps pace with rapidly evolving AI/ML tooling and best practices. Behavioral Competencies Curiosity: Passion for exploring new technologies and their applications. Teamwork: Ability to collaborate effectively with diverse teams. Adaptability: Willingness to take on new challenges and adapt to changing priorities. Seniority: Having at least 5 years of coding experience in above languages, B.E/BTech/MTech/MS Computer Science in computer science or equivalent. Technical Competencies Hands on Knowledge of Python programming. Good understanding of AI/ML concepts. Familiarity with software development and testing processes. Exposure to CI/CD tools (e.g., Jenkins, TeamCity) and version control systems (e.g., Git). Solid understanding of debugging and troubleshooting techniques. Good to have understanding of other languages such as C++ and C#. Nice to have experience working with game engine
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Listed on smartrecruiters · posted 2026-08-25. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.