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Senior Engine Programmer[New Project on Switch2]

Ubisoft

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What programmer roles keep asking for: C++ (36%), C# (15%), Python (14%) — counted across their open postings here.

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Questions you are likely to be asked

  1. Why do you want to join Ubisoft?
  2. What is your experience with C++? Tell me one thing you learned the hard way.
  3. Describe a time a deadline forced a trade-off in quality. What did you choose and why?
  4. How would you design an API for a feature you have worked on?
  5. What do you do when a production issue happens on your code?

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About the Role The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions. What you will do • Architect and implement engine extensions to fulfill project requirements within scheduled timelines. • Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints. • Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues. • Ensure the stability and compatibility of the engine, with a quick response to bugs. • Conduct performance optimization using standard profiling tools across PC and console platforms. • Collaborate effectively with internal teams and external partners, demonstrating clear technical communication. • Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. • Create and maintain clear technical documentation to facilitate knowledge sharing. What you will bring • Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming. • Demonstrated expertise in performance analysis, memory management, and multithreaded programming. • Proven experience in game engine architecture and optimization. • Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions. • Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. • Commitment to writing clean, maintainable, portable, and highly functional code. • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.). • Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

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Listed on smartrecruiters · posted 2026-03-02. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.