Senior Character Rigger - [Assassin's Creed: Codename Invictus]
Ubisoft
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This role on the market
6 open character roles across 2 companies are on ApplySarthi right now.
- Lead Character Tools EngineerPlayStation Global
What character roles keep asking for: Python (50%), C++ (17%), Confluence (17%), Git (17%) — counted across their open postings here.
Ubisoft has 310 open roles listed here.
- Spécialiste Fiabilité outils et infrastructures - TGQF
- CRM Webmarketing Assistant
- Associate Tech Director - Design
- Directeur·trice technique associé·e - Design
- Event Scripter
Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for character roles keep coming back to Python, C++, Confluence, Git. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with Python? Tell me one thing you learned the hard way.
- Tell me about a problem you solved at work that you are proud of.
- Tell me about a time you disagreed with your manager. What happened?
- Where do you want to be in three years?
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Practise the Senior Character Rigger - [Assassin's Creed: Codename Invictus] at Ubisoft interview free →As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game. What you’ll do Build user-friendly character rigs in 3DS Max; Develop efficient skinning , deformation, and control systems; Ensure clean export and integration into the game engine; Support and improve animation pipelines and workflows; Resolve issues related to rigging, deformation, and engine integration; Optimize rigs for real-time performance; Collaborate closely with animation , technical art , and programming teams; Contribute to pipeline tools and best practices. Experience as a Character Rigger in the video game industry; Strong knowledge of 3DS Max rigging pipelines; Solid understanding of deformation , skinning , and control systems; Experience with Python scripting for rigging pipelines; Experience working on AAA game productions; Understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline knowledge; Experience with facial rigging using joint-based, blendshape, or hybrid systems. What to send our way: A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
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Listed on smartrecruiters · posted 2026-07-24. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.