Lead Character Artist [Tom Clancy's The Division 2]
Ubisoft
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This role on the market
6 open character roles across 2 companies are on ApplySarthi right now.
- Lead Character Tools EngineerPlayStation Global
What character roles keep asking for: Python (50%), C++ (17%), Confluence (17%), Git (17%) — counted across their open postings here.
Ubisoft has 310 open roles listed here.
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- Associate Tech Director - Design
- Directeur·trice technique associé·e - Design
- Event Scripter
Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for character roles keep coming back to Python, C++, Confluence, Git. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is a weakness you are working on, and how?
- Tell me about yourself, and why this role is the right next step.
- Tell me about a problem you solved at work that you are proud of.
- Tell me about a time you disagreed with your manager. What happened?
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Practise the Lead Character Artist [Tom Clancy's The Division 2] at Ubisoft interview free →Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building. As our Lead Artist you will support the team with structure, pipelines and workflows. You’ll also manage the collaboration with codev, providing feedback and guidance. You’ll also take the lead on strategic decisions regarding how to push Character Art forward. What you'll do Produce and deliver quality 3D assets for the game (Character Art, NPCs, weapons and gear, Cinematic assets) Prioritizing and managing the team’s day-to-day tasks to ensure that deliverables are completed on time and to specifications. Balancing your workload and the team’s workload to reach the best results within the given time frames. Collaborating with Producers, Tech Artists and Concept Artists to push project quality. Hold recurring performance feedback sessions with your team What you'll bring As a Lead you are well organized, like being on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, a task that you find inspiring. As we're a team who highly appreciates a collaborative environment, you should thrive when giving and receiving constructive feedback, as well as enjoy sharing your experience and contributing to the general development of the team through your expertise and advice. Several years of experience with Character/3D-Art from within the game and/or TV/film industries; Ability to realize characters from concepts and Art Director briefs; Understanding of game development workflow; Degree in 3D Art, a related field, or the equivalent work experience; Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance). Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! You can also find a summary of the Massive Job Perks here. All your application information will be kept confidential according to EEO & GDPR guidelines.
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Listed on smartrecruiters · posted 2026-08-18. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.