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Render Programmer [Snowdrop]

Ubisoft

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What programmer roles keep asking for: C++ (38%), Python (17%), C# (13%) — counted across their open postings here.

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  1. Why do you want to join Ubisoft?
  2. What is your experience with C++? Tell me one thing you learned the hard way.
  3. How do you decide what to test, and what does good code review look like to you?
  4. Describe a time a deadline forced a trade-off in quality. What did you choose and why?
  5. How would you design an API for a feature you have worked on?

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Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to create the games of the future. Working in our World Tech rendering team, your primary focus will be on implementing, extending, and maintaining the various World Rendering Systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable world building solutions that bring Snowdrop and its various titles to an even higher and more performant standard. What you'll do Design, implement, and iterate on rendering features for large, open-world environments (terrain, vegetation, foliage, and world composition systems) Work with C++ Develop world rendering features that scale across multiple platforms and different hardware capabilities Balance visual quality, streaming, and level-of-detail (LOD) strategies with memory footprint and runtime performance across massive, seamless worlds Keep the existing world rendering pipeline and tools up to date in accordance with the latest changes that occurred in the development pipeline (e.g. new SDKs, middleware versions, or graphics APIs) Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs for world rendering tech What you'll bring as technical skills Professional experience with C++ programming Experience with performance critical and/or rendering programming Solid understanding of graphics APIs and modern rendering pipelines Ability to accurately predict task duration and understand dependencies Strong debugging skills Have awareness of new developments in graphics APIs and hardware Knowledgeable about the internal tools used in the video game production pipeline What you'll bring as soft skills Keen to participate in the development of the junior members of our team Used to communicate effectively with both technical and non-technical parties You are self-motivated and value quality in everything you do and have good attention to detail You are creative and delighted in overcoming technical limitations and solving difficult problems Fluent in English What do we offer benefits wise? Meal tickets with value of 30 ron/day Access to private medical system and special subscription rates for family members On site medical support World Class subscription Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities) Life insurance Ubisoft bikes, free rental Parking spaces for cars, bikes, motorbikes Video games and consoles to borrow Access to Ubisoft games via own Uplay account Bookster (borrow books for free, delivered at home or in the office) Free fruits and coffee in the office Studio offered free days, confirmed on an annual basis for different events Study leave Christmas/ Easter celebration with a special gift Partners’ discounts

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Listed on smartrecruiters · posted 2026-10-08. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.