R&D Engineer (C++)
Ubisoft
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This role on the market
215 open c++ roles across 64 companies are on ApplySarthi right now, most of them in Bengaluru (17), Pune (9), Delhi NCR (7).
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What c++ roles keep asking for: C++ (84%), Linux (43%), Python (34%), Agile (27%), System design (20%), CI/CD (17%), Docker (13%) — counted across their open postings here.
R&d Engineer jobs in India · C++ jobs · CI/CD jobs · Jenkins jobs · Python jobs
Ubisoft has 330 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for c++ roles keep coming back to C++, Linux, Python, Agile. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with C++? Tell me one thing you learned the hard way.
- Tell me about a hard bug you tracked down. How did you find the cause?
- How do you decide what to test, and what does good code review look like to you?
- Describe a time a deadline forced a trade-off in quality. What did you choose and why?
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Practise the R&D Engineer (C++) at Ubisoft interview free →Job Purpose: The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements. IMPACT : • Design and implement automation components and systems, owning system-level outcomes across implementation and stability. • Translate QA/QC needs into scalable source-code-level automation solutions. • Own automation components end-to-end from design to maintenance. • Diagnose failures driven by engine behavior, timing, or integration gaps. • Build systems improving execution reliability, diagnostics, and maintainability. • Ensure components are reusable, documented, and aligned to QE usage. • Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries. INNOVATION: • Strengthen the automation ecosystem by building and enhancing features of the automation framework. • Solve component-level automation challenges across game engines. • Deliver reusable automation components reducing automation complexity and increasing scalability. • Define improvements to automation systems based on system-level learnings and implementation experience. • Translate experimentation outcomes into reusable and scalable solutions across projects. KNOWLEDGE : CORE COMPETENCIES • End-to-end ownership of engineering outputs. • High-quality technical documentation and system clarity. • Supporting junior engineers through code reviews and feedback. • Analytical problem-solving with scalable solution design and sound technical judgment. • Technical mentorship and knowledge sharing with junior engineers and interns. • Ownership of delivery quality aligned with engineering and QC standards. TECHNICAL COMPETENCIES • Strong C++ with C#/Python usage. • CI/CD pipelines (Jenkins/TeamCity). • Hands-on experience on game automation framework • Engine integration and deep debugging. • Version control best practices and code reviews. BEHAVIORAL COMPETENCIES • Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams. • Collaborates proactively to align game design updates and ensure smooth feature and automation integrations. • Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes. • Approaches complex problems analytically and proposes practical, scalable solutions. Seniority: 5-8 years development including 2–3 years tools/automation for QC; BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.
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Listed on smartrecruiters · posted 2026-10-13. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.