ApplySarthi

R&D Engineer (C++)

Ubisoft

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215 open c++ roles across 64 companies are on ApplySarthi right now, most of them in Bengaluru (17), Pune (9), Delhi NCR (7).

What c++ roles keep asking for: C++ (84%), Linux (43%), Python (34%), Agile (27%), System design (20%), CI/CD (17%), Docker (13%) — counted across their open postings here.

R&d Engineer jobs in India · C++ jobs · CI/CD jobs · Jenkins jobs · Python jobs

Ubisoft has 330 open roles listed here.

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Preparing for this interview

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Questions you are likely to be asked

  1. Why do you want to join Ubisoft?
  2. What is your experience with C++? Tell me one thing you learned the hard way.
  3. Tell me about a hard bug you tracked down. How did you find the cause?
  4. How do you decide what to test, and what does good code review look like to you?
  5. Describe a time a deadline forced a trade-off in quality. What did you choose and why?

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Job Purpose: The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements. IMPACT : • Design and implement automation components and systems, owning system-level outcomes across implementation and stability. • Translate QA/QC needs into scalable source-code-level automation solutions. • Own automation components end-to-end from design to maintenance. • Diagnose failures driven by engine behavior, timing, or integration gaps. • Build systems improving execution reliability, diagnostics, and maintainability. • Ensure components are reusable, documented, and aligned to QE usage. • Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries. INNOVATION: • Strengthen the automation ecosystem by building and enhancing features of the automation framework. • Solve component-level automation challenges across game engines. • Deliver reusable automation components reducing automation complexity and increasing scalability. • Define improvements to automation systems based on system-level learnings and implementation experience. • Translate experimentation outcomes into reusable and scalable solutions across projects. KNOWLEDGE : CORE COMPETENCIES • End-to-end ownership of engineering outputs. • High-quality technical documentation and system clarity. • Supporting junior engineers through code reviews and feedback. • Analytical problem-solving with scalable solution design and sound technical judgment. • Technical mentorship and knowledge sharing with junior engineers and interns. • Ownership of delivery quality aligned with engineering and QC standards. TECHNICAL COMPETENCIES • Strong C++ with C#/Python usage. • CI/CD pipelines (Jenkins/TeamCity). • Hands-on experience on game automation framework • Engine integration and deep debugging. • Version control best practices and code reviews. BEHAVIORAL COMPETENCIES • Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams. • Collaborates proactively to align game design updates and ensure smooth feature and automation integrations. • Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes. • Approaches complex problems analytically and proposes practical, scalable solutions. Seniority: 5-8 years development including 2–3 years tools/automation for QC; BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.

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Listed on smartrecruiters · posted 2026-10-13. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.