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Modeler (Vegetation)

Ubisoft

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  1. Why do you want to join Ubisoft?
  2. Where do you want to be in three years?
  3. What is a weakness you are working on, and how?
  4. Tell me about yourself, and why this role is the right next step.
  5. Tell me about a problem you solved at work that you are proud of.

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As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques. What you’ll do Create 3D vegetation models for the game Gather references and prepare concepts and preliminary versions of assets Model assets in high and low resolution Apply or modify textures Integrate 3D assets into the game engine Work with technical, game and art teams to meet the game’s needs What you bring to the team Proficiency in SpeedTree and ZBrush Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both Proficiency in a 3D modeling tool , such as Maya, 3ds Max or Blender Organizational skills and an ability to take initiative Ability to create custom foliage atlases without using Megascans Flexibility in working methods Assets : experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective What to send our way Your CV highlighting relevant skills and experiences A portfolio or links to relevant 3D modeling projects

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Listed on smartrecruiters · posted 2026-10-27. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.