Senior Environment Artist
Jobgether
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79 open environment roles across 24 companies are on ApplySarthi right now, most of them in Delhi NCR (4), Bengaluru (4), Chennai (2).
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Jobgether has 4,151 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
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79 open environment roles are hiring right now across 24 companies, mostly in Delhi NCR — so the questions repeat. Practise them before you sit with Jobgether.
Questions you are likely to be asked
- Why do you want to join Jobgether?
- Tell me about a time you disagreed with your manager. What happened?
- Where do you want to be in three years?
- What is a weakness you are working on, and how?
- Tell me about yourself, and why this role is the right next step.
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Practise the Senior Environment Artist at Jobgether interview free →Accountabilities: Environment creation and world-building: Develop high-quality environment assets and world-building content from initial concepts through final in-game implementation, ensuring consistent craftsmanship across diverse settings and visual styles. Modular asset development: Design and build scalable, production-ready modular environment kits that enable efficient level creation and support future production needs. 3D modeling and texturing: Model, sculpt, texture, and optimize architectural elements, organic environments, and props using industry-standard tools and workflows. Visual direction and artistic consistency: Work closely with the Art Director to implement established concepts, style guides, visual targets, and artistic standards across the project's environments. Unreal Engine implementation: Assemble, integrate, and polish environment assets in Unreal Engine 5, ensuring they meet visual quality expectations and function effectively in real-time gameplay. Gameplay and narrative integration: Collaborate with level design, technical art, and engineering teams to create spaces that support gameplay mechanics, exploration, environmental storytelling, and player immersion. Performance optimization: Ensure assets meet technical specifications for rendering, memory usage, and real-time performance while maintaining a high level of visual detail. Art reviews and iteration: Participate in creative reviews, incorporate feedback, refine assets, and consistently deliver work that aligns with project goals and production schedules. Workflow development and documentation: Help establish and maintain environment art standards, production workflows, and documentation to improve consistency, efficiency, and scalability. External production collaboration: Support outsourced environment art production and external development partners when needed, helping integrate delivered content and maintain quality standards. AI-assisted workflows: Use relevant AI tools to support reference gathering, texture generation, and asset pipeline workflows, contributing to the effective adoption of AI-assisted environment art practices. Requirements At least 6 years of professional experience as an Environment Artist, with credits on one or more shipped AAA or AA games. A strong portfolio demonstrating high-quality environment creation across multiple visual styles, settings, and levels of complexity. Expert knowledge of modular environment creation, world-building techniques, and production-ready asset workflows. Demonstrated experience creating both architectural and organic environment assets. Proficiency with industry-standard 3D art tools such as Substance Painter, ZBrush, Maya, or equivalent software. Strong understanding of composition, scale, lighting, material definition, and environmental storytelling. Experience producing optimized assets that meet real-time rendering, memory, performance, and technical requirements. Practical experience with Unreal Engine 5 environment creation and implementation workflows. Familiarity with modern Unreal Engine 5 technologies and pipelines, including Nanite, Lumen, and Virtual Shadow Maps. Ability to work effectively from creative briefs, concept art, and established visual guidelines while delivering high-quality results with minimal supervision. Active engagement with AI tools relevant to environment art, including AI-assisted reference generation, texture creation, and asset pipeline tooling. Strong communication and collaboration skills, with the ability to work effectively with multidisciplinary teams and respond constructively to feedback. Excellent organization, attention to detail, and time management, with the ability to balance visual quality, production efficiency, and deadlines. Preferred experience: Creating atmospheric, grounded, realistic, or dark-themed environments. Preferred experience: Knowledge of physically based rendering (PBR), material creation, procedural workflows, and environment optimization techniques. Preferred experience: Supporting outsourced art production or collaborating with external development teams. Preferred experience: Contributing to action, horror, immersive simulation, or narrative-driven games. Benefits Annual base salary: USD $120,000–$135,000. The published range is in US dollars; Canadian compensation arrangements should be confirmed during the hiring process. Remote-first work environment for candidates based in Canada or the United States. Health, dental, and vision insurance as part of the employee benefits package. Retirement savings plan: A 401(k) plan is included in the advertised benefits package; eligibility and arrangements for Canadian employees should be confirmed. Flexible paid time off to support work-life balance. Early-stage creative influence: An opportunity to contribute to the development of a new AAA game IP and help establish its environment art standards and production workflows. Collaboration with an experienced team across art, design, technical art, and engineering. Advanced production technology: Hands-on work with Unreal Engine 5 and modern real-time environment creation techniques. Long-term project vision: Contribute to a game targeting release in 2030 for PC, PlayStation 5, and Xbox Series X|S.
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Listed on lever · posted 2026-10-13. ApplySarthi collects openings and links to application pages; the role is advertised by Jobgether, not by us.