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Concepteur senior de jeux de combat / Senior Combat Game Designer

Jobgether

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  1. Why do you want to join Jobgether?
  2. What is your experience with Confluence? Tell me one thing you learned the hard way.
  3. Walk me through a design from your portfolio, from the problem to the result.
  4. Tell me about design feedback you disagreed with. What happened?
  5. How do you test a design with users before it is built?

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Accountabilities:: Create, pitch, prototype, and refine gameplay ideas for core combat systems, moment-to-moment mechanics, combat characters, abilities, behaviors, and encounters across different gameplay contexts. Implement melee-focused combatant characters, including animations, behaviors, state machines, behavior trees, visual and sound effects, and combat encounters. Design arena layouts and pacing using available level design tools and scripting systems to create compelling and engaging combat experiences. Create design documents, content briefs, system outlines, and other documentation to clearly communicate gameplay concepts and requirements to partner teams. Collaborate closely with multiple disciplines throughout development, ensuring the right stakeholders are involved, aligned, and informed. Follow industry trends, emerging game genres, evolving design techniques, and advancements in audiovisual quality to continuously improve gameplay experiences. Work with a high degree of ownership, initiative, and autonomy while contributing to the objectives and evolution of the combat design team. Requirements 5+ years of experience in AAA game production for console and PC platforms. 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles. Working proficiency with at least one game editor; experience with multiple game engines is considered an asset. Exceptional ability to conceptualize, pitch, and implement gameplay systems and features using a variety of tools, technologies, and visual scripting languages. Strong understanding of creative workflows and game development processes. Strong written and verbal communication skills in English. English proficiency is required due to regular collaboration with international colleagues, partners, and stakeholders outside Québec. Proven ability to create compelling, engaging, and enjoyable gameplay, scenarios, and combat encounters. Experience with visual and/or text-based scripting to support avatar behaviors, combat actions, and hero state-machine interactions. Self-motivated, hardworking, collaborative, and comfortable both giving and receiving constructive feedback. Strong passion for combat-oriented games, including third-person action-adventure titles and combat-focused RPGs. Familiarity with Lua scripting is an asset. Understanding of action-adventure game design, player psychology, and emerging industry trends is an asset. Knowledge of Maya, 3DS Max, or a similar 3D package is an asset. Familiarity with JIRA, Confluence, and Perforce/P4V is an asset. Benefits Benefits package fully paid by the employer. Insurance coverage with reimbursement of eligible claims, including individual or family coverage. Full dental coverage, including major dental and orthodontic care. 4% RRSP matching before tax deductions, with 100% vesting from the first day. One paid week off during the winter holidays. 20 paid vacation days and 5 paid sick days. Free virtual healthcare and mental wellbeing sessions for employees and eligible dependents. Personal and professional development opportunities. Opportunity to work in a global environment alongside creative and passionate game development professionals.

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Listed on lever · posted 2026-09-22. ApplySarthi collects openings and links to application pages; the role is advertised by Jobgether, not by us.