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3D Artist (5-month contract)

Jobgether

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Accountabilities: You will contribute to the visual development of a sci-fi game by producing optimized environment assets and ensuring they meet the project's artistic and technical standards. Your responsibilities will include: Collaborating with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game within a technically demanding Unreal Engine pipeline. Creating high-quality hard-surface assets, including props and environmental set pieces. Producing clean, efficient 3D models and materials optimized for real-time rendering and gameplay requirements. Applying established modeling, UV mapping, baking, and physically based rendering (PBR) texturing workflows. Iterating quickly on concepts, prototypes, and final assets in collaboration with design, animation, and technical art teams. Translating artistic direction and concept art into cohesive, polished, production-ready game assets. Maintaining high-quality standards and contributing to the overall visual excellence of the game. Requirements The ideal candidate is an experienced 3D environment artist with strong technical foundations, an eye for detail, and the ability to work collaboratively in a fast-paced game production environment. The following qualifications are expected: 4+ years of professional industry experience. Demonstrated ability to create high-quality 3D environment art assets for video games. Strong understanding of 3D modeling, UV mapping, baking, and PBR texturing workflows. Experience creating modular environment assets and implementing them within a game engine. Proficiency with Substance tools, particularly Substance Painter and/or Substance Designer. Experience collaborating with Art Directors and multidisciplinary development teams. Ability to work proactively, manage asset responsibilities independently, and respond effectively to feedback. Additional assets: Sculpting skills, particularly for natural forms, organic elements, and foliage. Experience with Unreal Engine's Procedural Content Generation (PCG) system. Passion for science fiction and action games. Interest in worldbuilding, cinematics, or visual storytelling. Benefits Annual salary: CAD $80,000–$90,000. Contract duration: 5 months. Remote-first working environment with flexible work arrangements. Opportunity to collaborate with talented artists, designers, and developers. Hands-on involvement in the development of a third-person sci-fi action game. Opportunity to contribute to a creative production environment and develop your game art portfolio.

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Listed on lever · posted 2026-11-02. ApplySarthi collects openings and links to application pages; the role is advertised by Jobgether, not by us.