UI Programmer - (March of Giants)
Ubisoft
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This role on the market
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What programmer roles keep asking for: C++ (36%), C# (15%), Python (14%) — counted across their open postings here.
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Preparing for this interview
Interviews for programmer roles keep coming back to C++, C#, Python. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with C++? Tell me one thing you learned the hard way.
- Walk me through a system you built. How was it designed, and what would you change now?
- Tell me about a hard bug you tracked down. How did you find the cause?
- How do you decide what to test, and what does good code review look like to you?
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Practise the UI Programmer - (March of Giants) at Ubisoft interview free →The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.). What you’ll do Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience; Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects; Provide tools for UI systems and debugging through internal “debug draw”. Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; Be reactive to feedback and perform quick iterations; In collaboration with the graphic designer, integrate designs and animation; Provide hooks for graphic designer animations and sound support; Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback; Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements; Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry; Oversee and maintain modules or systems that underlie the user interface; Optimize user interface code to run efficiently on desired platforms; Interact and collaborate with different departments; Challenge the game design of the game as well as its User Experience (UX) Develop automated tests APIs related to UI systems to ensure continuous health of the game; Have a broad knowledge of ergonomics and UX principles as applied to UI; Apply knowledge of localization and accessibility features; Carry out all other related tasks. Training: Bachelor of Computer Science or Computer Engineering or equivalent training or experience. Experience: Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields. Knowledge: Capacity to write clean, robust, performant, and maintainable C++ code; Excellent understanding of MVVM philosophy and workflows; Strong troubleshooting and debugging skills; Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation); Solid collaborative and communication skills within a multi-disciplinary environment. Bonus : Experience with Unreal Engine 5, Slate and UMG; Bonus : Experience with UI Frameworks such as CommonUI; Bonus : Experience with MVVM toolchains such as Unreal's MVVM plugin; Bonus : Experience working on a PC-centric platform experience. Skills: Problem-solving skills; Attention to detail; Good interpersonal and communication skills; Autonomy and ethics in proactive work; Drive to take up major challenges; Define and estimate tasks in an structured way; Ability to adapt to change; Results oriented.
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Listed on smartrecruiters · posted 2026-08-24. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.