Technical Lead - UI Programmer (Far Cry)
Ubisoft
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Interviews for programmer roles keep coming back to C++, C#, Python. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- How would you design an API for a feature you have worked on?
- What do you do when a production issue happens on your code?
- Walk me through a system you built. How was it designed, and what would you change now?
- Tell me about a hard bug you tracked down. How did you find the cause?
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Practise the Technical Lead - UI Programmer (Far Cry) at Ubisoft interview free →The Senior UI Programmer – Technical Lead serves as the primary technical point of contact for all user interface systems on the project. This person serves as the bridge between engineering, UI integration, and art, ensuring that every UI element is delivered with the level of polish, performance, and accessibility expected of a AAA first-person shooter. What You’ll Do Technical Leadership Serve as the go-to expert for all user interface technologies in the project: the Snowdrop UI framework, game-specific UI systems, and tools Manage the UI technical roadmap: architecture decisions, framework upgrades, and deprecations Define and enforce UI coding standards, component templates, and integration workflows Identify and resolve bottlenecks that hinder the work of UI integrators and technical artists Team Supervision Supervise a team of UI integrators and technical artists working in the UI Graph editor Review and validate work for accuracy, performance, and adherence to design intent Mentor team members, conduct code and asset reviews, and provide clear, actionable feedback Collaborate with UX/UI designers to ensure that the technical implementation aligns with the design intent Engineering Implement and maintain UI features across gameplay, menus, HUD, and frontend Author and extend UI scripting in the visual graph language (UI Graph); support team members using it Design reusable, scalable UI components following componentization principles — maintainability and reuse over one-offs Implement adaptive layouts that handle multiple target devices, screen sizes, and resolutions Integrate accessibility requirements (text scaling, colorblind modes, controller navigation, screen reader support) Performance & Stability Profile UI rendering and logic; identify and resolve underperforming areas (overdraw, excessive draw calls, expensive graph evaluations) Own and triage UI-originating crashes; lead post-mortems and drive fixes to completion Establish and monitor UI performance budgets in collaboration with the engine team Design Partnership Apply and advocate for core design principles throughout technical decisions: consistency, simplicity, and clear user feedback Challenge implementations that compromise usability, even when technically correct What you'll bring to the team Must Have Shipped 2+ AAA titles with substantial UI programming ownership Deep experience with a visual/node-based UI scripting system (UI Graph or equivalent) Demonstrated ability to profile and optimize UI in a real-time engine Experience debugging and resolving crashes in a production game Track record supervising or mentoring UI Integrators or junior programmers Solid grasp of UI architecture: component hierarchies, data binding, state management Strong Assets Familiarity with responsive/adaptive UI design for multi-platform titles What Success Looks Like Six months in, this person has become the go-to for any UI tech question on the project, the team is unblocked and producing quality work, and the UI systems are stable, performant, and easy to extend.
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Listed on smartrecruiters · posted 2026-08-13. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.