Senior Game Designer - Beyond Good & Evil 2 - M/F/NB
Ubisoft
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Questions you are likely to be asked
- Why do you want to join Ubisoft?
- How do you balance what users ask for with what the business needs?
- Walk me through a design from your portfolio, from the problem to the result.
- Tell me about design feedback you disagreed with. What happened?
- How do you test a design with users before it is built?
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Practise the Senior Game Designer - Beyond Good & Evil 2 - M/F/NB at Ubisoft interview free →Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Powered by our proprietary Voyager engine, Beyond Good & Evil 2 aims to deliver an organic, uninterrupted experience of exploration and space piracy on a solar system scale—featuring exotic locations, colorful characters, and countless mysteries to uncover solo or with friends. If you’re looking for a unique adventure, join our team and help us create System 3! Why We Need You We are looking for Senior Game Designers to strengthen the design team on Beyond Good & Evil 2. Your role will be to design, drive, and refine major game systems in a demanding, collaborative, and ambitious environment. Depending on your experience and interests, you may work on key gameplay areas such as: ship 3C systems, enemy AI, puzzles and riddles, and systemic activities. This position requires strong iteration skills, prototyping ability, interdisciplinary communication, and ownership of core elements shaping the player experience. What You’ll Do Responsibilities: Define, design, and refine gameplay mechanics through a fast iterative process. Regularly prototype and test hands-on to validate ideas and adjustments. Collaborate closely with technical, artistic, AI, animation, combat, and leadership teams. Present, document, and clearly communicate design intentions. Identify gameplay issues and propose concrete, testable solutions. Maintain a clear vision and contribute to the overall coherence of the player experience. Areas of Expertise (Non-Exclusive) Depending on your profile, you may focus on one or more of the following: Enemy NPC AI: Design, prototype, and implement enemy behaviors. 3C and Vehicles/Ships: Design, prototype, and implement pilotable ships with special attention to game feel. Puzzles and Riddles: Create challenges involving comprehension, manipulation, experimentation, observation, and deduction. Systemic Activities: Design emergent gameplay, systemic loops, and interactions within the open world. Your Future Work Environment You’ll work on an ambitious project facing challenges rarely encountered in the industry, within an experienced, tight-knit, and motivated team. What We’re Looking For: Key Technical Skills: Proven experience as a Senior Game Designer on at least one large-scale game (AA or AAA). Proficiency with a major game engine or proprietary engine. Ability to prototype and iterate quickly. Strong understanding of 3D open-world development. Solid gaming culture and ability to identify relevant references. Preferred Assets: Experience with AI characters. Experience with vehicle 3C. Experience designing puzzles and riddles. Experience with systemic gameplay and systems design. What Will Make You Successful Ability to recognize and value good ideas regardless of their origin. Excellent oral and written communication, with adaptable teaching skills. Ability to rally and engage a team around a design vision. Curiosity, open-mindedness, and willingness to explore different approaches. Solution-oriented mindset and pragmatic problem-solving skills. Ability to be challenged and to challenge constructively. Recruitment Process Application Review: Our team will carefully review your application. Quick Prequalification (max 30 min by phone): If your profile matches, you’ll have an initial call to validate key points. Interview 1 – Discovery (1h, video): A conversation with a recruitment team member to get to know you and assess alignment with our expectations. Interview 2 – Technical (1h, video): A discussion with two team members focused on technical aspects to speak the same language. A technical test may be requested by the team as part of the process. Additional Info Location: Montpellier Start Date: As soon as possible Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
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Listed on smartrecruiters · posted 2026-02-03. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.