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Expert Technical Artist - Shader (F/H/NB) [AAA Project]

Ubisoft

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  1. Why do you want to join Ubisoft?
  2. What is a weakness you are working on, and how?
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  4. Tell me about a problem you solved at work that you are proud of.
  5. Tell me about a time you disagreed with your manager. What happened?

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YOUR DAILY ADVENTURE The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production. Responsibilities Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results Produce and maintain shaders and complex VFX Monitor and optimize performance: PC/Consoles profiling and optimization Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate) R&D: conduct tests and experimentation to propose new solutions and improvements. You’ve already worked in a Technical Artist capacity alongside a VFX team You are comfortable with particle systems (GPU/CPU) constraints You’ve been working on performance and monitoring on a multi-platform production You have an aptitude for problem solving, decision making, collaboration & communication and have strong organizational skills Shader development (any shader language or node base editor) has no secret for you Experience, Knowledge and interest in multiple areas of game development: Shaders FX Lighting Rendering and Post Processes HLSL Experience with game editors and engines and with console development Being resourceful in finding technical solutions for artistic needs Role based on-site at the Annecy Studio Permanent contract Start date : as soon as possible Founded in 1996, Ubisoft Annecy has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed® , as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands . We are also proud to have created our own original IPs, Steep and later Riders Republic . Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal. Located in one of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with one ultimate goal: delivering outstanding experiences for our players.

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Listed on smartrecruiters · posted 2026-11-06. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.