Animation Programmer
Ubisoft
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This role on the market
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What programmer roles keep asking for: C++ (38%), Python (18%), C# (14%), R (12%), SQL (12%) — counted across their open postings here.
Ubisoft has 293 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
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Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with C#? Tell me one thing you learned the hard way.
- Walk me through a system you built. How was it designed, and what would you change now?
- Tell me about a hard bug you tracked down. How did you find the cause?
- How do you decide what to test, and what does good code review look like to you?
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Practise the Animation Programmer at Ubisoft interview free →We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together. What you’ll do Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions. Analyze existing animation features within the game engine. Design, develop, and maintain scalable animation systems. Create tools and systems that support dynamic and living worlds. Maintain and optimize existing animation systems for upcoming projects. Write clear and structured code while considering performance, memory usage, and compatibility. Combine technical and artistic perspectives to support strong visual representation. Research and develop new animation techniques, including procedural and physics-based animation. Monitor developments in animation technologies and share knowledge across teams. Contribute to the continuous improvement of animation tools and workflows. What you bring to the team Experience with C++ and C#. Knowledge of Visual Studio. Strong understanding of 3D mathematics. Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation. Understanding of animation tool development and optimization. Ability to collaborate effectively with multidisciplinary teams. Attention to detail when identifying and resolving system issues. Clear communication skills for technical topics.
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Listed on smartrecruiters · posted 2026-09-15. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.