Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Jobgether
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This role on the market
609 open performance roles across 169 companies are on ApplySarthi right now, most of them in Bengaluru (46), Hyderabad (22), Pune (8).
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What performance roles keep asking for: C++ (15%), Python (14%) — counted across their open postings here.
Software Engineer jobs in the United States · Remote Software Engineer jobs · Android jobs · C++ jobs · Linux jobs · Rust jobs
Jobgether has 3,935 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
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- Why do you want to join Jobgether?
- What is your experience with Android? Tell me one thing you learned the hard way.
- Describe a time a deadline forced a trade-off in quality. What did you choose and why?
- How would you design an API for a feature you have worked on?
- What do you do when a production issue happens on your code?
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Practise the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Jobgether interview free →Accountabilities:: Own day-to-day maintenance of the graphics codebase, including bug fixes, regression resolution, test maintenance, and incoming technical issues. Diagnose and resolve graphics-related problems across multiple platforms, including Windows, macOS, Linux, and Android. Investigate complex issues involving rendering, compositing, images, canvas, WebGL, and related graphics components. Perform routine code maintenance and participate in code reviews to maintain code quality and long-term system health. Identify and address sources of regressions and technical backlog to improve the stability and reliability of the graphics area. Collaborate with engineers working across the graphics stack to resolve issues efficiently and maintain development momentum. Apply strong debugging and optimization techniques within a large, multithreaded codebase. Work independently on technically complex problems while providing technical leadership and sound engineering judgment. Contribute to a healthy graphics engineering environment that enables senior team members to focus on performance optimization and strategic improvements. Requirements Strong professional experience with C++ and/or Rust . Solid understanding of graphics frameworks and GPU architecture. Strong debugging and optimization skills, particularly within multithreaded software systems. Experience working effectively within large, mature, and complex codebases. Ability to independently investigate technical issues, identify root causes, and implement reliable solutions. Demonstrated ability to take technical ownership and provide engineering leadership when addressing complex problems. Strong code review and software maintenance skills. Ability to collaborate effectively within distributed and open-source-oriented engineering environments. Knowledge of shader languages is preferred. Experience with mobile platforms, particularly Android, is an advantage. Previous experience contributing to open-source projects is preferred. Benefits Remote work arrangement. Contract engineering opportunity focused on high-performance graphics and large-scale software. Opportunity to work across rendering, compositing, images, canvas, and WebGL technologies. Exposure to cross-platform graphics engineering across desktop and mobile environments. Opportunity to contribute to a mature, widely used open-source software codebase. Technical ownership and autonomy within a complex engineering environment. Opportunity to work alongside experienced engineers on graphics maintenance and performance initiatives. Canada Tier 1 compensation range: CAD $145,800–$186,172. Canada Tier 2 compensation range: CAD $131,400–$154,600. Compensation ranges are location-dependent and reflect the ranges provided in the source posting.
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Listed on lever · posted 2026-09-23. ApplySarthi collects openings and links to application pages; the role is advertised by Jobgether, not by us.