ApplySarthi

Principal Software Engineer, Creator Analytics

Roblox

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Preparing for this interview

Interviews for analytics roles keep coming back to SQL, Python, Tableau, Stakeholder management. Practise those questions before you sit with Roblox.

Questions you are likely to be asked

  1. Why do you want to join Roblox?
  2. What is your experience with Kafka? Tell me one thing you learned the hard way.
  3. How do you check that your numbers are right before you share them?
  4. Walk me through a dashboard or report you built. Who used it, and for what?
  5. Explain a join or a window function you have used, and why you needed it.

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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Optimize team builds the analytics and LiveOps tools that millions of Roblox creators use to understand and grow their experiences:

We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you.

Roblox is heading into its highest-traffic season, and our focus is performance and reliability. You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on.

Key responsibilities

Must-have qualifications (or equivalent)

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$345,040—$399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Listed on greenhouse · posted 2026-11-13. ApplySarthi collects openings and links to application pages; the role is advertised by Roblox, not by us.