Principal Software Engineer, DGX Cloud Production Engineering
Nvidia
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7,269 open engineering roles across 746 companies are on ApplySarthi right now, most of them in Bengaluru (369), Hyderabad (133), Mumbai (54).
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What engineering roles keep asking for: Python (22%), AWS (21%), Observability (14%), System design (13%), CI/CD (12%) — counted across their open postings here.
Software Engineer jobs in the United States · Remote Software Engineer jobs · C++ jobs · Go jobs · Kubernetes jobs · Python jobs
Nvidia has 3,839 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for engineering roles keep coming back to Python, AWS, Observability, System design. Practise those questions before you sit with Nvidia.
Questions you are likely to be asked
- Why do you want to join Nvidia?
- What is your experience with Kubernetes? Tell me one thing you learned the hard way.
- How do you keep secrets and access safe in your infrastructure?
- Walk me through how code gets from a commit to production where you work.
- Tell me about an outage you handled. What did you learn from it?
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Practise the Principal Software Engineer, DGX Cloud Production Engineering at Nvidia interview free →NVIDIA is seeking a principal-level software engineer to build the next generation of our Kubernetes platform. Our teams build foundational capabilities for self-service GPU infrastructure, managed Kubernetes control planes, management of cluster operations, and automation for large-scale AI and improved computational environments. In this role, you will work at the intersection of platform architecture and production-grade Kubernetes lifecycle systems. You will lead technical strategy and execution for systems that make clusters easier to provision, upgrade, operate, and scale across cloud and on-premises environments. What you will be doing: Lead the architecture and development of core Kubernetes platform capabilities, including cluster management, control plane services, fleet lifecycle, and day-2 operations. Design and build highly reliable distributed systems and APIs for provisioning, managing, upgrading, and remediating Kubernetes clusters at scale. Define technical requirements, validation criteria, production-readiness practices, and the direction for declarative workflows and automation across the Kubernetes stack. Collaborate across engineering teams to create cohesive platform experiences spanning management APIs, lifecycle orchestration, runtime integration, and fleet consistency. Lead the diagnosis and resolution of complex platform issues spanning infrastructure, runtime, networking, hardware, and operations, improving the scalability, resilience, and operability of systems supporting large-scale AI deployments. Influence engineering standards, architectural decisions, and long-term platform strategy. Mentor senior engineers and raise the bar for design quality, execution, and engineering rigor across the organization. What we need to see: BS or MS degree in Computer Science, Computer Engineering, or a related field, or equivalent experience. 15+ years of relevant software engineering experience, including experience building and operating large-scale production systems. Deep expertise in Kubernetes internals, APIs, controllers or operators, and cluster lifecycle management. A strong background in distributed systems design, reliability, scalability, and failure recovery. Proven experience building platform software, infrastructure control planes, or foundations for managed services. Strong programming skills in one or more systems or cloud-native languages, such as Go, Python, Rust, or C++. Experience designing clear APIs and abstractions for platform consumers and engineering teams. Demonstrated ability to provide technical leadership across team boundaries and drive ambiguous, cross-functional initiatives to completion. Excellent communication and collaboration skills, backed by a sustained record of significant technical contributions and recognized expertise influencing department-level architecture and high-priority company initiatives. Ways to stand out from the crowd: Experience building Kubernetes platforms or managed Kubernetes services. Expertise in fleet management, cluster upgrades, node lifecycle, remediation, or day-2 operations. Experience with declarative infrastructure, Kubernetes controllers, GitOps, or policy-driven platform automation. Familiarity with both public-cloud and bare-metal infrastructure environments. Experience supporting AI, GPU, HPC, or other large-scale accelerated computing platforms. With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most forward-thinking and versatile people in the world working with us, and our engineering teams are growing fast in some of the most impactful fields of our generation: GPU, Cloud, Cloud Development or Distributed Cloud. If you're a creative Principal Software Engineer who enjoys autonomy and shares our passion for technology, we want to hear from you. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD. You will also be eligible for equity and benefits . Applications for this job will be accepted at least until August 15, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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Listed on workday · posted 2026-10-31. ApplySarthi collects openings and links to application pages; the role is advertised by Nvidia, not by us.