ApplySarthi

Principal Graphics Developer Tools Engineer

Nvidia

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This role on the market

52 open graphics roles across 20 companies are on ApplySarthi right now, most of them in Bengaluru (2), Hyderabad (1), Delhi NCR (1).

What graphics roles keep asking for: C++ (54%), Python (29%), Linux (19%), Machine learning (13%) — counted across their open postings here.

C++ jobs · Deep learning jobs · Generative AI jobs · Machine learning jobs

Nvidia has 3,820 open roles listed here.

Counted across 14 company job boards, updated as roles open and close.

Preparing for this interview

Interviews for graphics roles keep coming back to C++, Python, Linux, Machine learning. Practise those questions before you sit with Nvidia.

Questions you are likely to be asked

  1. Why do you want to join Nvidia?
  2. What is your experience with C++? Tell me one thing you learned the hard way.
  3. Walk me through a system you built. How was it designed, and what would you change now?
  4. Tell me about a hard bug you tracked down. How did you find the cause?
  5. How do you decide what to test, and what does good code review look like to you?

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The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas. What You'll Be Doing: Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity. Design and prototype new tools that can evolve into production-ready software. Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction. Drive technical initiatives across multiple organizations through collaboration and technical leadership. Mentor engineers and help establish engineering excellence within the larger Developer Tools organization. Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points. Represent NVIDIA at industry events, technical conferences, and developer engagements. Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained. What We Need To See: BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience). 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems. Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. Strong C++ software engineering skills and experience building large-scale software systems. Demonstrated technical leadership driving complex projects across multiple teams. Experience designing software architectures and influencing technical direction beyond a single codebase. Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities. Proven ability to thrive in ambiguous environments and transform ideas into shipped products. Ways To Stand Out From The Crowd: Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging. Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12. Experience developing profilers, debuggers, validation tools, or SDKs. Experience applying machine learning or generative AI techniques to software development workflows. Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects. NVIDIA is widely considered to be one of the technology world’s most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning. Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 272,000 USD – 431,250 USD. You will also be eligible for equity and benefits . Applications for this job will be accepted at least until November 3, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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Listed on workday · posted 2026-10-30. ApplySarthi collects openings and links to application pages; the role is advertised by Nvidia, not by us.