Interaction and Motion designer
Hp
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This role on the market
20 open interaction roles across 11 companies are on ApplySarthi right now, most of them in Bengaluru (2).
- UI/UX Designer (m/w/d) Medizintechnik | Interaction & Usability | regelm. Präsenz in DresdenConnected Consumables
- Systems & AI Interaction Designer (UI), FIS University ProgramFis
- Sr/ Staff Human Robot Interaction Design EngineerIntuitive
- Internship Biosensoric Interaction AnalysisRoche
- Designer II (M), Interaction DesignSec
What interaction roles keep asking for: Figma (20%) — counted across their open postings here.
Android jobs · CSS jobs · Figma jobs
Hp has 895 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for interaction roles keep coming back to Figma. Practise those questions before you sit with Hp.
Questions you are likely to be asked
- Why do you want to join Hp?
- What is your experience with Figma? Tell me one thing you learned the hard way.
- Walk me through a design from your portfolio, from the problem to the result.
- Tell me about design feedback you disagreed with. What happened?
- How do you test a design with users before it is built?
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Practise the Interaction and Motion designer at Hp interview free →Interaction and Motion designer Description - About the Role We're building the operating system for a next-generation device, and we're looking for a talented Interaction Designer to shape how it feels to use . This role is centered around interaction design and motion — the details that make an interface feel alive, responsive, intuitive, and delightful. You'll define how the OS behaves at a moment-to-moment level: how things move, respond, transition, provide feedback, and communicate state. Your primary focus will be bringing craft, consistency, and delight to the experience across the OS. You'll help define the interaction language of the product and ensure that interactions feel cohesive rather than a collection of individual features. Alongside this, you'll contribute to selected UX and UI projects with the broader design team, either independently or in collaboration with other designers. What You'll Do Define what "delight" means for the product and translate it into thoughtful, purposeful interactions across the OS. Own the interaction design and micro-animation layer of the OS, including transitions, spatial relationships, feedback, gestures, states, loading, success/error, sound, haptics and other moment-to-moment behaviors. Collaborate with product designers, product managers, engineers, and other stakeholders to brainstorm and develop interaction concepts for the device. Define and maintain a consistent interaction language so that behaviors across the OS feel unified and intentional, across different modal behaviors like touch, trackpad, keyboard and stylus. Build, maintain, and evolve an interaction library covering reusable patterns, behaviors, motion principles, timing, and transitions. Contribute to the broader design system and work with other designers to ensure interaction patterns are documented, consistent, and reusable. Prototype interactions using tools such as Figma, Principle, ProtoPie, After Effects, or code-based prototyping. Use prototypes to communicate not just visual behavior, but also motion, timing, sound, feedback, and overall feel. Partner closely with engineering throughout implementation to ensure interactions are brought to life with a high level of design fidelity. Review builds, identify interaction or motion inconsistencies, and work with engineers to refine the experience while taking feasibility and performance into account. Explore emerging interaction patterns, motion techniques, and interaction paradigms across leading products globally, bringing relevant ideas and inspiration into the product. Contribute to UX and UI projects across the product team, either independently owning selected projects or supporting other UX designers with interaction design and prototyping. What We're Looking For A portfolio that clearly demonstrates strong interaction design and motion/micro-animation craft. This is the most important qualification for this role. The ability to take ownership of interactions across an OS and drive them from concept through implementation with engineering. Strong prototyping skills — you're comfortable communicating interactions through working prototypes rather than static screens alone. An understanding of motion as a tool for usability, hierarchy, feedback, continuity, and delight — not simply as visual decoration. Strong design judgment and restraint: knowing when motion adds value and when simplicity is the better experience. Working knowledge of design systems and how interaction patterns can be made consistent, reusable, and scalable. Comfort working across both craft-heavy interaction design and broader product design work. Strong communication and presentation skills, with the ability to articulate design decisions to product managers, designers, engineers, and leadership. The ability to work directly with engineers on implementation details and advocate for interaction quality and design fidelity. Experience working with sound or other forms of sensory feedback as part of interaction design. Nice to Have Experience designing for an OS-level, system-level, or gaming platform , rather than only individual applications. Experience with tablet, mobile, or multi-modal interaction design involving combinations of touch, keyboard, pen, or other input methods. Familiarity with the performance considerations of animation on devices, including frame rates, GPU constraints, and how these influence interaction design decisions. A background in motion design, game UI, or consumer products with rich micro-interactions. Education & Experience Recommended • Four-year or Graduate Degree in Design, Human Factors Engineering, Social Sciences research, or any other related discipline or commensurate work experience or demonstrated competence. Around 5 years of experience across UI, UX, and, most importantly, interaction design. Preferred Certifications • Certified User Experience Professional (CUXP) Knowledge & Skills Agile Methodology Android Design Principles & Interaction Patterns Animation Principles & Motion Design After Effects Cascading Style Sheets (CSS) Design Thinking Design Systems (building and maintaining reusable component libraries) Figma (Design Software) Framer / Principle / ProtoPie / Rive (Motion & Interactive Prototyping Tools) Illustration & Visual Asset Design (icons, graphics, onboarding/empty-state visuals) Information Architecture Interaction Design Invision (Design Software) Lottie Micro-interactions & Motion Prototyping Product Design Prototyping (including high-fidelity interactive/animated prototypes) Typography & Visual Craft Usability Usability Testing User Experience (UX) User Experience (UX) Design User Flows User Interface (UI) User Interface (UI) Design User Research User-Centered Design Visual Design Wireframing Cross-Org Skills Craftsmanship & Attention to Detail Customer Centricity Results Orientation Learning Agility Digital Fluency Impact & Scope • Impacts immediate team and acts as an informed team member providing analysis of information and limited project direction input. Complexity • Responds to routine issues within established guidelines. Disclaimer • This job description describes the general nature and level of work performed in this role. It is not intended to be an exhaustive list of all duties, skills, responsibilities, knowledge, etc. These may be subject to change and additional functions may be assigned as needed by management. Job - Software Schedule - Full time Shift - No shift premium (India) Travel - Relocation - Equal Opportunity Employer (EEO) - HP, Inc. provides equal employment opportunity to all employees and prospective employees, without regard to race, color, religion, sex, national origin, ancestry, citizenship, sexual orientation, age, disability, or status as a protected veteran, marital status, familial status, physical or mental disability, medical condition, pregnancy, genetic predisposition or carrier status, uniformed service status, political affiliation or any other characteristic protected by applicable national, federal, state, and local law(s). Please be assured that you will not be subject to any adverse treatment if you choose to disclose the information requested. This information is provided voluntarily. The information obtained will be kept in strict confidence. For more information, review HP’s EEO Policy or read about your rights as an applicant under the law here: “ Know Your Rights: Workplace Discrimination is Illegal "
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Listed on workday · posted 2026-09-08. ApplySarthi collects openings and links to application pages; the role is advertised by Hp, not by us.