ApplySarthi

Godot Game Developer

Rampwork

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C# jobs

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  1. Why do you want to join Rampwork?
  2. What is your experience with C#? Tell me one thing you learned the hard way.
  3. Describe a time a deadline forced a trade-off in quality. What did you choose and why?
  4. How would you design an API for a feature you have worked on?
  5. What do you do when a production issue happens on your code?

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Job Description: Godot Game Developer Role: Godot Game Developer Engagement Type: Remote Contract Work Arrangement: Fully Remote Compensation: $20–$60 per hour (output-based, subject to task complexity and quality) About the Opportunity We are seeking skilled and creative Godot Game Developers to contribute to an exciting game development and technology project. The ideal candidates will have hands-on experience with the Godot Engine, strong programming capabilities, and the ability to design, implement, debug, and optimize interactive gameplay experiences. This opportunity involves applying practical game development expertise to real-world technical tasks, contributing to the development and evaluation of advanced AI systems through high-quality technical inputs. Key Responsibilities • Design, develop, and implement gameplay systems, mechanics, and interactive features using the Godot Engine. • Develop and maintain game logic using GDScript and/or C#. • Manage scenes, integrate game assets, and configure interactive elements within the Godot environment. • Implement gameplay features through scripting and visual scripting tools. • Identify, troubleshoot, and resolve technical issues affecting gameplay functionality and performance. • Conduct playtesting to evaluate gameplay mechanics, identify bugs, and improve the overall user experience. • Optimize game performance, code quality, and system maintainability. • Conduct code reviews and provide constructive technical feedback. • Prepare clear technical documentation, development guidelines, and task-related instructions. • Collaborate with other developers and contribute to iterative development cycles. • Adapt existing game assets, logic, and functionality based on evolving project requirements. Required Skills & Qualifications • Practical experience in game development using the Godot Engine. • Proficiency in GDScript and/or C#. • Strong understanding of gameplay systems, game mechanics, and interactive application development. • Experience with scene management, asset integration, and game debugging. • Familiarity with visual scripting and game development workflows. • Ability to identify and resolve gameplay and performance-related issues. • Understanding of code quality, optimization, and software development best practices. • Strong problem-solving and analytical abilities. • Excellent written communication skills and the ability to document technical processes. Preferred Qualifications • Previous experience working as a Game Developer, Gameplay Programmer, Indie Game Developer, or Game Engineer. • Experience developing and publishing independent games or contributing to game development projects. • A portfolio demonstrating practical game development work. • Published projects on platforms such as GitHub, itch.io, Steam, or personal developer websites. • Experience with Unity, Unreal Engine, or other major game development platforms. • Familiarity with game testing, quality assurance, systems design, or automated testing. • Previous experience conducting code reviews, mentoring developers, or providing technical feedback. Portfolio Requirement: Candidates are strongly encouraged to submit a portfolio containing their best game development projects, playable demos, GitHub repositories, or published games. Demonstrable practical experience with Godot will be an important consideration during the selection process. Compensation & Engagement Structure • Compensation ranges from $20 to $60 per hour, depending on expertise, task complexity, and quality of deliverables. • This is a remote, independent contractor opportunity. • Compensation is output-based, with payments linked to tasks that meet the defined project specifications and quality standards. • Task duration may vary depending on the complexity of the assignment and the developer's workflow. • A minimum number of completed tasks must be submitted each week, as defined by the project requirements. Ideal Candidate The ideal candidate is a technically proficient and detail-oriented game developer who enjoys building interactive experiences, solving complex gameplay challenges, and delivering high-quality technical work. Candidates with demonstrable Godot development experience, a strong portfolio, and the ability to communicate technical concepts effectively are encouraged to apply. Apply Now: Interested candidates can share their updated resume along with their portfolio, GitHub profile, or links to previously developed games for consideration.

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Listed on wellfound · posted 2026-11-03. ApplySarthi collects openings and links to application pages; the role is advertised by Rampwork, not by us.