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Technical Art Director (Unreal)

Ubisoft

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Questions you are likely to be asked

  1. Why do you want to join Ubisoft?
  2. What is your experience with C#? Tell me one thing you learned the hard way.
  3. What is a weakness you are working on, and how?
  4. Tell me about yourself, and why this role is the right next step.
  5. Tell me about a problem you solved at work that you are proud of.

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As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal. You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices. What you’ll do Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features Supervise and support a team of three Technical Artists and one Principal Technical Artist Develop and maintain technical solutions in Unreal to support visual goals and production needs Evaluate constraints related to rendering , memory, performance, and graphics systems in order to recommend appropriate solutions Design, improve, or integrate tools and workflows to support artistic and technical production pipelines Support creative and programming teams in solving complex technical challenges Define and maintain technical standards , best practices, and reference documentation Prepare technical reviews and recommend improvements to graphics production processes Monitor relevant technological advancements and share learnings with teams Contribute to recruiting, mentoring , and developing technical art talent What you bring to the team Experience in technical direction within technical art or graphics programming in the video game industry Experience managing, mentoring, or coordinating technical teams Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization Experience with digital art tools and 3D software such as Maya , 3ds Max , and Substance Painter or similar tools Understanding of programming or scripting languages such as C++ , Python , or C# Ability to clearly communicate technical concepts to a variety of partners Collaborative, structured, and solution-oriented approach What to send our way Your CV highlighting your relevant skills and accomplishments Examples of projects, technical documentation, or other work relevant to the role

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Listed on smartrecruiters · posted 2026-07-10. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.