ApplySarthi Match jobs to your CV

Technical Animation Director (F/M/NB) [AAA Project]

Ubisoft

Make my CV for this job, freeView job and applyYour CV, rewritten for this role using only your real experience. Sign in with Google and upload your CV. Nothing to install.

Skills named in this job

Read from the description itself, not inferred.

This role on the market

14 open animation roles across 4 companies are on ApplySarthi right now.

What animation roles keep asking for: C# (43%), C++ (43%), Python (29%), CI/CD (14%), JavaScript (14%), Jira (14%) — counted across their open postings here.

Python jobs

Ubisoft has 310 open roles listed here.

Counted across 14 company job boards, updated as roles open and close.

Preparing for this interview

Interviews for animation roles keep coming back to C#, C++, Python, CI/CD. Practise those questions before you sit with Ubisoft.

Questions you are likely to be asked

  1. Why do you want to join Ubisoft?
  2. What is your experience with Python? Tell me one thing you learned the hard way.
  3. Tell me about a time you disagreed with your manager. What happened?
  4. Where do you want to be in three years?
  5. What is a weakness you are working on, and how?

Prep Sarthi gives you a free mock interview: an AI interviewer asks you questions like these out loud, from your own CV and this job, and shows your score and your weakest answer.

Practise the Technical Animation Director (F/M/NB) [AAA Project] at Ubisoft interview free →

Directly reporting to the Technical Director, Pipeline , the person in this role is responsible for identifying, preparing, and adapting the tools that will be used throughout production on the Animation side, including Animation Graphs (behavior trees) . Responsibilities Define workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.). Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment). Optimize animation graphs and their underlying architecture. Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs. Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms). Serve as the technical owner for all multiplayer and customization/modularity-related topics. Produce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation. Coordinate with and act as the primary liaison between the animation team and the programming team. Regularly communicate technical constraints and the rationale behind them to the animation team. Act as the technical point of contact for animation-related technical issues. Perform any other related duties as required. Technical and artistic innovation does not intimidate you it will be a key part of achieving the desired level of quality. A strong background as an Animation Technical Director , preferably in the video game industry. Excellent knowledge of real-time animation systems in video games and/or pipeline development. Extensive experience with MotionBuilder and/or Maya ; knowledge of both body and facial motion capture is a strong asset. Advanced proficiency in Python . Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.). Strong teamwork skills and the ability to take on complex challenges. Strong ability to influence and carry a vision Experience in management appreciated Fluent English is essential to successfully carry out the responsibilities of the role. Knowledge of Rigging and Ragdoll systems (Havok) is highly desirable. Founded in 1996, Ubisoft Annecy has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed® , as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands . We are also proud to have created our own original IPs, Steep and later Riders Republic . Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal. Located in one of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with one ultimate goal: delivering outstanding experiences for our players.

Match this job to your CV

ApplySarthi scores your CV against this role, shows the skills you are missing, and writes a tailored version for the application.

Check my match →

Similar open roles

Need answers during your interview? Try Live Sarthi.

Live Sarthi, an Interview Sarthi app, shows answer suggestions during the call.

Try Live Sarthi free →

A Windows app, from the same team as ApplySarthi.

Listed on smartrecruiters · posted 2026-07-27. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.