Senior Technical Animator - [March of Giants]
Ubisoft
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This role on the market
16 open animator roles across 6 companies are on ApplySarthi right now.
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What animator roles keep asking for: Python (25%), Figma (12%) — counted across their open postings here.
Ubisoft has 289 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for animator roles keep coming back to Python, Figma. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with Python? Tell me one thing you learned the hard way.
- Tell me about a time you disagreed with your manager. What happened?
- Where do you want to be in three years?
- What is a weakness you are working on, and how?
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Practise the Senior Technical Animator - [March of Giants] at Ubisoft interview free →As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals. What you’ll do: Support and evolve animation systems , including motion capture, facial animation, and lip sync; Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems; Analyze production needs and propose tools, workflows, and best practices ; Perform technical validation of animation assets and support animators in nodal system creation; Support the integration of animations into the game engine; Prototype and test animation and physics systems directly in the engine; Maintain and improve the animation production workflow and related tools; Create and maintain clear technical documentation for the animation team. Strong understanding of game engine animation workflows ; Solid knowledge of animation principles , anatomy, and body mechanics; Experience with Unreal Engine and Blueprints ; Experience with rigging , inverse kinematics, and state machines; Ability to create or adapt tools using scripting languages such as Python or MaxScript; Familiarity with digital content creation software for animation; Basic skills in modeling and animation to support technical tasks; Strong collaboration and communication skills across disciplines; Detail-oriented, proactive, and adaptable approach to problem solving. What to send our way Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to.
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Listed on smartrecruiters · posted 2026-10-15. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.