Senior Graphic Programmer [New Project on Switch2]
Ubisoft
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What programmer roles keep asking for: C++ (40%), Python (17%), C# (14%) — counted across their open postings here.
Ubisoft has 290 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
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Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is your experience with C++? Tell me one thing you learned the hard way.
- How do you decide what to test, and what does good code review look like to you?
- Describe a time a deadline forced a trade-off in quality. What did you choose and why?
- How would you design an API for a feature you have worked on?
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Practise the Senior Graphic Programmer [New Project on Switch2] at Ubisoft interview free →About the Role As a (Senior) Graphics Programmer, you will drive the implementation and optimization of our engine's core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles. What you will do • Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms. • Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC. • Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions. • Design and implement debugging tools to support the graphics development and art integration workflows. • Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology. • Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. • Create and maintain clear technical documentation to facilitate knowledge sharing. What you will bring • Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles. • Proven experience in multithreaded programming and low-level memory optimization. • Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL). • Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures. • A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency. • Dedication to writing clean, maintainable, and portable production code. • Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions. • Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.). • Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
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Listed on smartrecruiters · posted 2026-10-30. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.