Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft
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Practise the Senior Gameplay Animator (First-Person) – [Far Cry] at Ubisoft interview free →As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view. What you'll do Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints . Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references . Process and enhance motion capture data , which is used as a foundation for selected animation systems. Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on animation systems directly in-game . Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level . Take ownership of the final in-game feel of your work, which is the primary measure of animation quality. Strong experience creating gameplay animations for video games. Proven experience in 3C animation and first-person animation systems (FPS) . Strong expertise in motion capture data processing . A sharp eye for visual quality and detail . An open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering high-quality work . Flexibility and resilience when adapting to production changes . A passion for teamwork and sharing ideas in a creative environment. Solid understanding of technical constraints related to game engine integration. Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions. Familiarity with MotionBuilder is a plus. Experience working on a shipped AAA title is an asset. What to send our way A portfolio showcasing your best animation work, including first-person examples when possible. Your CV highlighting your experience and skills.
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Listed on smartrecruiters · posted 2026-07-24. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.