Lighting Team Lead - Assassin’s Creed Franchise
Ubisoft
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What franchise roles keep asking for: Stakeholder management (24%) — counted across their open postings here.
Ubisoft has 293 open roles listed here.
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Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for franchise roles keep coming back to Stakeholder management. Practise those questions before you sit with Ubisoft.
Questions you are likely to be asked
- Why do you want to join Ubisoft?
- What is a weakness you are working on, and how?
- Tell me about yourself, and why this role is the right next step.
- Tell me about a problem you solved at work that you are proud of.
- Tell me about a time you disagreed with your manager. What happened?
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Practise the Lighting Team Lead - Assassin’s Creed Franchise at Ubisoft interview free →As a Lighting Team Lead at Ubisoft Quebec City, you will support a small team of artists working on lighting for the Assassin’s Creed franchise while contributing directly to production. You’ll combine your lighting expertise with people management, planning, and coordination to support your team’s growth and artistic and technical goals. You’ll help maintain visual quality, artistic consistency, and game performance while working within engine constraints and production schedules. What you’ll do Support and coach team members through regular one-on-one meetings , taking their strengths, needs, and goals into account and encouraging mentoring, learning, and career development Foster a collaborative work environment that supports self-direction, knowledge sharing, and well-being, while providing constructive feedback and recognizing contributions Plan and coordinate the team’s work , clarify goals and expectations, and assign tasks based on skills, capacity, workload, and schedules Monitor deliverables , anticipate production risks, adjust plans, and communicate priorities, issues, and team needs to relevant stakeholders Facilitate collaboration across disciplines , studio teams, and outsourcing partners to manage dependencies and resolve lighting issues, drawing on an understanding of artists’ day-to-day work Contribute directly to lighting production , including lighting setups, moods, and atmospheric elements for environments, gameplay sequences, and cinematics Ensure lighting meets artistic direction , gameplay needs, narrative requirements, and engine constraints, while optimizing the balance between visual quality and performance Collaborate with the Graphics Technical Director and programming teams to develop and improve lighting tools and features Participate in artistic and technical reviews , incorporate feedback, maintain deliverable quality, and improve lighting guidelines, best practices, and collaboration methods Carry out other related tasks What you bring to the team Relevant lighting experience in the video game industry, ideally in AAA game production A good understanding of light behaviour , colour theory, image composition, and the artistic foundations of lighting Good knowledge of real-time and pre-rendered lighting , including game engine constraints and performance considerations An understanding of video game production stages and how different disciplines work together The ability to plan and coordinate a team’s work while contributing directly to production and adapting priorities as needs change An interest in people management and artist development , with a collaborative approach that supports trust, self-direction, accountability, clear communication, constructive feedback, sound judgment, and empathy Resourcefulness , proactivity, and effective problem-solving skills Previous experience in people management, mentoring, or supporting artists , an asset What to send our way Your CV highlighting your lighting skills, relevant experience, and experience managing or supporting a team A portfolio or project links showcasing your lighting work
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Listed on smartrecruiters · posted 2026-11-12. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.