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Lead Game Designer [The Division 2]

Ubisoft

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Questions you are likely to be asked

  1. Why do you want to join Ubisoft?
  2. How do you work with developers so the build matches the design?
  3. How do you balance what users ask for with what the business needs?
  4. Walk me through a design from your portfolio, from the problem to the result.
  5. Tell me about design feedback you disagreed with. What happened?

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As Lead Game Designer at Ubisoft Bucharest, you will be working on Tom Clancy’s The Division 2. As part of the TCTD2 team you will be working on a successful live game, and you will have the opportunity to work with some of the best teams in the industry. You will have a pivotal role in shaping and developing future game updates, working with the core team of the project in breaking down high level intentions into game design elements meant to increase engagement of our players and deliver fun, memorable experience. You will be responsible of the quality of the work of our game designers, and you plan, detail and supervise their work. Your role will be split into four main pillars: Leadership Management Quality owner on Game Design Communication Leadership: Responsible for the performance management of his/her team members: support career advancement and suggest development and interpersonal skills training and techniques sessions to team members; Create a work environment that is motivating for team members and which fosters development and creation; Participate in the selection of team members (recruitment). Management: Assess the workload vs. production capacity, plan the work, and set priorities for the game design team; Allocate duties and follow the evolution of the team’s progress on game design deliverables. Game Design Quality: Understand player needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment; Provides clear and structured project documents; Ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.). Communication Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts; Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations; Drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers. What you'll bring: Previous experience as a lead game designer Previous experience on live/GaaS games, designing and implementing gameplay systems, content or features Experience with rewards, itemization, progression or 3Cs Previous experience managing a team of multiple designers Broad knowledge of game genres (RPGs, Looter-Shooters) as well as current industry trends Experience working across multiple game branches, versions, or development environments What do we offer benefits wise? Meal tickets with value of 30 ron/day Access to private medical system and special subscription rates for family members On site medical support World Class subscription Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities) Life insurance Ubisoft bikes, free rental Parking spaces for cars, bikes, motorbikes Video games and consoles to borrow Access to Ubisoft games via own Uplay account Bookster (borrow books for free, delivered at home or in the office) Free fruits and coffee in the office Studio offered free days, confirmed on an annual basis for different events Study leave Christmas/ Easter celebration with a special gift Partners’ discounts

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Listed on smartrecruiters · posted 2026-10-16. ApplySarthi collects openings and links to application pages; the role is advertised by Ubisoft, not by us.