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Principal Technical Sound Designer

Jobgether

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  1. Why do you want to join Jobgether?
  2. What is your experience with C++? Tell me one thing you learned the hard way.
  3. How do you test a design with users before it is built?
  4. How do you work with developers so the build matches the design?
  5. How do you balance what users ask for with what the business needs?

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Accountabilities: Architect and build modular, scalable, and portable game-audio systems from the ground up using C++, Blueprints, Wwise, and Unreal Engine. Support multiple AA/AAA game projects concurrently, developing reusable solutions that can scale across projects and teams. Build deep integrations using the Wwise Unreal Engine API. Design and maintain advanced dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player contexts. Develop advanced audio functionality using Unreal Engine MetaSounds. Profile and optimize audio systems for CPU usage, memory consumption, runtime performance, and platform constraints. Architect and refine scalable dialogue systems that balance in-world immersion with gameplay needs and dialogue clarity. Develop Unreal Editor modules, utilities, and tools that improve implementation workflows and reduce repetitive tasks. Create clear technical documentation and practical guides that enable sound designers and junior technical sound designers to use and maintain audio systems independently. Contribute directly to sound design when needed, ensuring technical solutions support creative goals. Deliver polished, production-ready work within demanding deadlines and high-pressure development environments. Make effective technical and creative decisions while balancing production timelines, performance requirements, and project constraints. Requirements Demonstrated experience shipping multiple AA or AAA game titles, including professional experience mixing released game projects. Experience supporting multiple AA/AAA projects simultaneously. Deep expertise in Wwise, including its Unreal Engine integration and API, dynamic mixing, and Wwise Spatial Audio. Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds. Proven ability to architect and build core game-audio systems from scratch. Strong expertise in optimizing game audio for CPU and memory performance. Experience developing audio systems for networked multiplayer games, including replicated audio states and events, latency and synchronization challenges, and multiplayer voice chat. Multiple demonstrated examples of building and refining dialogue systems from the ground up. Deep experience developing Unreal Editor modules, utilities, and workflow tools. Strong technical documentation, communication, and knowledge-transfer skills. Professional sound design experience and a clear understanding of how technical systems enable creative audio outcomes. A strong interest in horror games or relevant experience with horror-focused interactive audio. Candidates should understand how audio systems contribute to tension, atmosphere, player uncertainty, pacing, and dynamic scares. The ability to make sound technical and creative decisions under significant time, performance, and production constraints. Principal-level experience demonstrated through specific shipped examples of systems personally architected, developed, optimized, documented, and supported in production. Benefits Base salary by U.S. location: San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; and Washington, DC metropolitan areas: $164,000–$215,000 USD annually. Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL; Portland, OR; Raleigh–Durham, NC; Philadelphia, PA; Minneapolis–St. Paul, MN; Phoenix, AZ; and Salt Lake City, UT metropolitan areas: $143,000–$187,000 USD annually. All other U.S. locations: $121,000–$159,000 USD annually. Final base salary within the applicable range depends on experience, qualifications, and work location. Profit-sharing program. Medical, dental, and vision insurance. 401(k) matching. Flexible Spending Account (FSA) and Health Savings Account (HSA) options. Paid time off, sick time, and holidays. Parental leave. Remote work arrangement. Occasional travel to Los Angeles may be required for an in-person interview before an offer and/or periodic in-person meetings.

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Listed on lever · posted 2026-11-11. ApplySarthi collects openings and links to application pages; the role is advertised by Jobgether, not by us.