Research Scientist - 3D Reconstruction & Novel View Synthesis
Spaitial
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This role on the market
4 open reconstruction roles across 3 companies are on ApplySarthi right now.
- Senior Software Engineer - Image Reconstruction (C++/CUDA)Philips
- Software Engineering Manager, Robotics Neural Reconstruction and Real2Sim ApplicationsNvidia
What reconstruction roles keep asking for: Computer vision (50%), Deep learning (50%), Generative AI (50%), C++ (25%), Machine learning (25%) — counted across their open postings here.
Remote Research Scientist jobs · Computer vision jobs · Deep learning jobs · Generative AI jobs
Spaitial has 6 open roles listed here.
- Research Engineer - 3D Reconstruction
- ML Inference Engineer
- Design Engineer
- 3D Content Creator & Social Lead
- People and Talent Manager
Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for reconstruction roles keep coming back to Computer vision, Deep learning, Generative AI, C++. Practise those questions before you sit with Spaitial.
Questions you are likely to be asked
- Why do you want to join Spaitial?
- What is your experience with Computer vision? Tell me one thing you learned the hard way.
- Tell me about a time you disagreed with your manager. What happened?
- Where do you want to be in three years?
- What is a weakness you are working on, and how?
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Practise the Research Scientist - 3D Reconstruction & Novel View Synthesis at Spaitial interview free →SpAItial is pioneering the next generation of World Models, pushing the boundaries of generative AI, computer vision, and the simulation of reality. We are moving beyond 2D pixels to build models that natively understand the physics and geometry of our world. Our mission is to redefine how industries, from robotics and AR/VR to gaming and cinema, generate and interact with physically-grounded 3D environments. We’re seeking a Research Scientist to push the state of the art in 3D reconstruction. You should have command of the latest scene representations, such as Gaussian splats and radiance fields, and of reconstruction methods across the full range, from per-scene optimization to feed-forward models. We are looking for someone who knows the field well enough to choose the right representation and method for a problem, and then improve on it. This is a senior, hands-on research role for someone who has already done reconstruction research across more than one representation. Responsibilities Advance the state of the art in 3D reconstruction, from research ideas to working methods. Work across the full range of reconstruction problems (geometry, appearance, materials, lighting and dynamics, from sparse or incomplete observations), and novel view synthesis, including neural rendering and feed-forward view generators. Design losses, priors, and optimization strategies that improve fidelity, robustness, and efficiency. Build rigorous evaluations on public and internal benchmarks, and use them to drive decisions. Collaborate with research and engineering colleagues to bring successful methods into production systems. Key qualifications PhD in computer vision, graphics, or a related field; publications at top venues (CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS). Deep, hands-on knowledge of modern scene representations, for example Gaussian splats and radiance fields, and the ability to weigh their trade-offs. Research experience across the reconstruction spectrum, from per-scene optimization to feed-forward models. Deep understanding of multi-view geometry, camera models, and rendering. Strong experience with deep learning frameworks. At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process. Find Jobs in United Kingdom on Arbeitnow
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Listed on arbeitnow · posted 2026-10-05. ApplySarthi collects openings and links to application pages; the role is advertised by Spaitial, not by us.