Founding UI/UX Designer, Unannounced Game
Supercell
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13 open unannounced roles across 5 companies are on ApplySarthi right now.
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What unannounced roles keep asking for: Python (38%), Git (31%), C# (23%), C++ (23%), AWS (15%), CI/CD (15%), Docker (15%), Jenkins (15%) — counted across their open postings here.
Supercell has 2 open roles listed here.
Counted across 14 company job boards, updated as roles open and close.
Preparing for this interview
Interviews for unannounced roles keep coming back to Python, Git, C#, C++. Practise those questions before you sit with Supercell.
Questions you are likely to be asked
- Why do you want to join Supercell?
- How do you test a design with users before it is built?
- How do you work with developers so the build matches the design?
- How do you balance what users ask for with what the business needs?
- Walk me through a design from your portfolio, from the problem to the result.
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Practise the Founding UI/UX Designer, Unannounced Game at Supercell interview free →This is your opportunity to join a small group of obsessed game makers, building an ambitious mobile game focused on collection and social. As our founding UI & UX Designer, you will be the owner of the entire UX structure at a high level, down to the UI art pixels in detail. You will work intimately with engineers, artists, designers from the vision level, down to the hands on implementation. Not settling for industry good, but pioneering new UX paradigms, head turning UI art style and hyper juicy interactions. We’re looking for someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology. Someone who plays games seriously, but understands that at least a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey! Side quest: Read this new page about making new games at Supercell. What You'll Be Doing UX flow design for entire game experience Creation and implementation of UI screens, assets and animations Involved in pioneering a modern workflow and optimise assets for performance Discover and manage external partners where needed What You Have 5+ years of experience shipping UI/UX design for apps/games Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows Proven ability to translate game design requirements into intuitive and visually stunning UI solutions Experience collaborating closely with engineers, game designers and artists Passionate about both UI & UX design Range of 2D Art skills (UI elements, illustrations, animations, etc.) Proficient understanding of Graphic Design and Typography A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. Would Be Nice if You Also Have At the forefront with AI tools and actively experimenting Enjoys TCGs Where You'll Be This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role. Supercell New Games This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons. Players are waiting for your vision and ambition to build the next forever game a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale. This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun. You build the rocket. We bring the launchpad. Game-changing Financial Model Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing. About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars . Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings , and killing lots of projects. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! You Probably Should Fill in the Form Below The bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team Find more English Speaking Jobs in United Kingdom on Arbeitnow
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Listed on arbeitnow · posted 2026-10-14. ApplySarthi collects openings and links to application pages; the role is advertised by Supercell, not by us.